Class Balancing
PATCH NOTES
MAGE
Fireball: The current skill values have been updated as follows:
Before: Lv55 --> 738.0 + 0.10 x INT Fire Damage
After: Lv55 --> 1610 + 0.3 x INT Fire Damage
Intensification: We tried to keep this skill quite low in the previous patch. Now we are unleashing the full potential of this skill:
Before: Lv55 --> 656.6 Bonus Magic Damage
After Lv55 --> 2575 Bonus Magic Damage
Plasma Arrow
Before: Lv55 --> 700.0 + 0.10 x INT Wind Damage
After: Lv55 --> 787.5 + 0.10 x INT Wind Damage
Electric Bolt
Before: Lv55 --> 147.0 + 0.10 x INT Wind Damage
After: Lv55 --> 442.5 + 0.10 x INT Wind Damage
Electric Explosion
Before: Lv55 --> 492.0 + 0.10 x INT Wind Damage (Charged State: 492 + 0.20 x INT Wind Damage)
After: Lv55 --> 1050.0 + 0.2 x INT Wind Damage (Charged State: 1050 + 0.3 x INT Wind Damage)
Phoenix
Before: Lv55 --> 811.2 + 0.10 x INT Fire Damage
After: Lv55 --> 962.5 + 0.10 x INT Fire Damage
Purgatory Fire
Before: Lv55 --> 663.8 + 0.10 x INT Fire Damage
After: Lv55 --> 787.5 + 0.10 x INT Fire Damage
Energy Influx
Before: Lv55 --> 175.0 Magic Critical Rate
After Lv55 --> 235.4 Magic Critical Rate
Thunderstorm
Before: Lv55 --> 590.0 + 0.10 x INT Wind Damage
After: Lv55 --> 700.0 + 0.10 x INT Fire Damage
In addition, the dual skill damage dealt by the Mage class's Eruption and the Mage/Priest class's Outburst skill, Flame and Fireball, has been balanced. This means that the second damage values previously triggered by these skills have been almost doubled. This means that your Flame and Fireball skills will now deal exactly x2 damage with the effect of these skills.
WARDEN
Summon Spirit of the Oak: Adjusted the defense and Parry Rate of the skill to further emphasize the Warden's tanking abilities:
Before: 32% Physical Defense Increase + 5% Parry Rate
After: 55% Physical Defense Increase + 15% Parry Rate
Summon Oak Walker: The critical values of the Warden class lag behind other classes. Therefore
Before: 20 Magic Critical Change and 20 Physical Critical Change
After: 200 Magic Critical Change and 200 Physical Critical Change
Two-Hand Weapon Mastery: The Warden was a bit weak in damage compared to other classes. Therefore, the damage values have been equalized for all other classes.
Before: 10% Weapon Damage
After: 40% Weapon Damage
As these arrangements are made gradually. It will be observed like this for a while. Then, as with all other classes, all classes will reach their full potential with the following patches.