Runes of Mystery
Runes of Mystery | Class Balancing

Class Balancing

Class Balancing

PATCH NOTES

MAGE

Fireball: The current skill values have been updated as follows:
Before: Lv55 --> 738.0 + 0.10 x INT Fire Damage
After: Lv55 --> 1610 + 0.3 x INT Fire Damage

Intensification: We tried to keep this skill quite low in the previous patch. Now we are unleashing the full potential of this skill:
Before: Lv55 --> 656.6 Bonus Magic Damage
After Lv55 --> 2575 Bonus Magic Damage

Plasma Arrow
Before: Lv55 --> 700.0 + 0.10 x INT Wind Damage
After: Lv55 --> 787.5 + 0.10 x INT Wind Damage

Electric Bolt
Before: Lv55 --> 147.0 + 0.10 x INT Wind Damage
After: Lv55 --> 442.5 + 0.10 x INT Wind Damage

Electric Explosion
Before: Lv55 --> 492.0 + 0.10 x INT Wind Damage (Charged State: 492 + 0.20 x INT Wind Damage)
After: Lv55 --> 1050.0 + 0.2 x INT Wind Damage (Charged State: 1050 + 0.3 x INT Wind Damage)

Phoenix
Before: Lv55 --> 811.2 + 0.10 x INT Fire Damage
After: Lv55 --> 962.5 + 0.10 x INT Fire Damage

Purgatory Fire
Before: Lv55 --> 663.8 + 0.10 x INT Fire Damage
After: Lv55 --> 787.5 + 0.10 x INT Fire Damage

Energy Influx
Before: Lv55 --> 175.0 Magic Critical Rate
After Lv55 --> 235.4 Magic Critical Rate

Thunderstorm
Before: Lv55 --> 590.0 + 0.10 x INT Wind Damage
After: Lv55 --> 700.0 + 0.10 x INT Fire Damage

In addition, the dual skill damage dealt by the Mage class's Eruption and the Mage/Priest class's Outburst skill, Flame and Fireball, has been balanced. This means that the second damage values previously triggered by these skills have been almost doubled. This means that your Flame and Fireball skills will now deal exactly x2 damage with the effect of these skills.

WARDEN

Summon Spirit of the Oak: Adjusted the defense and Parry Rate of the skill to further emphasize the Warden's tanking abilities:
Before: 32% Physical Defense Increase + 5% Parry Rate
After: 55% Physical Defense Increase + 15% Parry Rate

Summon Oak Walker: The critical values of the Warden class lag behind other classes. Therefore
Before: 20 Magic Critical Change and 20 Physical Critical Change
After: 200 Magic Critical Change and 200 Physical Critical Change

Two-Hand Weapon Mastery: The Warden was a bit weak in damage compared to other classes. Therefore, the damage values have been equalized for all other classes.
Before: 10% Weapon Damage
After: 40% Weapon Damage


As these arrangements are made gradually. It will be observed like this for a while. Then, as with all other classes, all classes will reach their full potential with the following patches.

SHOP

Everything You're Looking for Is Here

Top up Diamonds


Google Play Store'dan indir Apple Store'dan indir
icon-phone icon-mail icon-play-button icon-stop-button icon-check-circle-fill icon-insert-images icon-videos icon-sound icon-faq icon-chat icon-ticket icon-question icon-arrow